By using this site, you agree to the Terms of Use and Privacy Policy. Click here to review our site terms of use. In early , S3 retired the Savage3D and released the Savage4 family. Whether the issues are a result of poor drivers or defective hardware is unknown. However, by continuing with a bandwidth-constraining bit memory bus, S3 guaranteed this graphics card would never be a performance part under bit color. S3 Graphics graphics processors.

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Your message has prosavagedsr reported and will be reviewed by our staff. Not only that, but S3TC allowed these much higher quality textures to be rendered with negligible performance impact. Thank You for Submitting a Reply,!

S3 ProSavageDDR Drivers Windows 2000/XP

Many of the Savage3D’s limitations were addressed by the Savage 4 chipset. S3’s yield problems forced Hercules to hand pick usable chips from the silicon wafers.

S3 designed these chips for notebooks, but they were also sold as budget AGP graphics cards. The prozavageddr of advertisements, profanity, or personal attacks is prohibited. VIA Technologies x86 processors.

VIA/S3 86C420 graphic drivers for Microsoft Windows XP 32bit (10 files)

Views Read Edit View history. The Savage XP was the first chip announced by the regrouped S3 in They posavageddr single-pass multi-texturing, meaning the board could sample 2 textures per pixel in one pass not one clock cycle through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D.


Only one major prosavxgeddr, Hercules, made any real effort to ship a Savage3D product. Whether the issues are a result of poor drivers or defective hardware is unknown.

The 3D engine had texture fill-rate potentially equivalent to GeForce at the same clock speed. Savage4 was an evolution of Savage 3D technology in many ways. From Wikipedia, the free encyclopedia.

Since you’ve already submitted a review for this product, this submission will be added as an update to your original review. It causes missing textures, errors in geometry and models, and minimal performance benefits.

The Savage4 series’ single cycle trilinear filtering and S3TC texture compression created a 3D card with exceptional image quality. Savage prosavagfddr S3’s S3TC texture compression, a hardware transform and lighting engine named “S3TL”, and was equipped with a “QuadTexture Engine” capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock.

Download S3 Graphics ProSavageDDR

The Savage XP was basically a repaired version of the Savage and considered too outdated. In this respect at least, S3’s economical use of transistors proved highly advantageous. Development of Savage as a discrete card was discontinued.


S3 Graphics graphics processors. Its innovative feature-set included the following:. Thank You for Submitting Your Review,!

Retrieved from ” https: In earlyS3 retired the Savage3D and released the Savage4 family. You are logged in as. Click here to grapnic our site terms of use. Only the high-quality texture capability from its S3TC support gave it good mind share with the gaming community. Drivers were again an issue with S3’s product; holding back overall performance and causing compatibility issues with software and hardware.

Savage was a product-line of PC graphics chipsets designed by S3. S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. Login or create an account to post a review.